GameBender is a radical new game system, where you modify (“bend”) games while you play them. It unleashes wild creativity during gameplay, and allows a path into coding that looks more like a party or an art class and less like homework.
Millions of coded Scratch projects are now available on GameBender. The founder of GameBender helped launch Scratch in 2007 at MIT. Scratch is the most popular visual “blocks” coding language for beginners.
There is more diversity in the types of games and contributors on Scratch and GameBender than any other game console.
Bring yourself into the game.
In addition to games, there are also apps and DIY TV shows.
Next, see how you can blur the line between playing and creating.
We dreamed of a game system that was infinitely flexible, yet as easy to use as a pair of scissors. We thought, “What would game scissors, game glue, code spray paint, and even a medicine dropper full of game code be like? Is that even possible?”
Game Filters let you change a whole game at once, almost like an Instagram filter for games.
Glitches let you be a game designer. Insert new characters, assign powers, and cast magic spells, almost like Photoshopping a game.
Inject a unicorn cannon and warp portals. Switch places with anyone. Clone objects. Apply visual filters to characters.
Changing the game is the new way to “play the game.” More than 50 glitches are included with GameBender. Here are a few more examples.
Glitch cards guide you through the game bending process from the beginning.
Gaming with these new creative tools shifts the addictive side of gaming onto your own awesome creativity, which leads to a feeling of power and a desire to dive deeper.
Coding lessons often fall flat because they don’t start with what’s awesome, and because many children don’t learn well in isolation. The GameBender approach doesn’t start with “learning to code,” instead it immerses the children as a group in a truly engaging world, a world in which code is the currency for doing new things.
Follow a code card to write your first snippet of code. You just created a glitch that you can apply to any game.
The 25 code cards come with Code Class 101, which walks you through making your first glitches and your first games.
Code Immersion: See the code inside everything using the code button on the controller.
Social Coding: Kids love sharing their creations with each other, and learning by playing, shoulder to shoulder.
Step into coding: Can just playing and bending games lead to coding?
Just by playing you are already learning that games can be coded by people like you. Next you might apply a 1-click filter, or use a glitch tool, and you will see the code flying into the characters, giving you your first sense of coding intuition. Before you know it you are tweaking variables live while you play and following code cards to write your own code. You can code your first game in minutes.
See how our philosophy of “Play. Bend. Code.” comes together in a workshop:
We believe everyone is an inventor. Get a GameBender and let’s reinvent the digital world!
With either reward, artists, engineers, and kids can play, bend, and code, and enter a new era of gaming by the people. Digital media belongs to us.
Who made GameBender?
By the makers of Makey Makey This is our 3rd Kickstarter (2 other successful Kickstarters) 15,115 previous Kickstarter Backers, and hundreds of thousands of customers
Makey Makey is plug and play with GameBender. The world is your controller.
We hope GameBender lights people’s creative hearts on fire. In 10 years our slogan has never changed: “The world is a construction kit.” We are all inventors.
We worked hard to make this beautiful inside and out. Thanks for your support.
We love talking about our inventions and dreams. Check out our press kit for press release, quotes, images, videos, and more.